Internationalisation
Table of Contents
Documentation
TODO: website, external docs, etc!
Interface
Can you speak languages other than English? If you're interested in helping translate TaimiHUD into other languages for your countryfolk and those in your sprachraum, please get in contact!
de-DE
320 keys
join-discord =
Discord beitreten
having-issues =
Bei Problemen mit TaimiHUD kannst du dich gerne über unseren Discord oder über GitHub-Issues melden!
height =
Höhe
font =
Schriftart
delete =
Löschen
copy =
Kopieren
copy-arg =
{ $arg } kopieren
save =
Speichern
quit =
Beenden
delete-item =
„{ $item }" { delete }?
save-item =
„{ $item }" { save }?
save-standalone =
Als neue Datei { save }
save-append =
An bestehende Datei anhängen
save-edit =
Bearbeitungen { save }
save-edit-item =
Bearbeitungen in „{ $item }" { save }?
save-mode =
Speichermodus
error =
Fehler
remove =
Entfernen
unknown =
Unbekannt
update =
Aktualisieren
unset =
Nicht gesetzt
add =
Hinzufügen
create-arg =
Neues { $arg } erstellen
not-create-arg =
Vorhandenes { $arg } verwenden
description =
Beschreibung
location =
Ort: { $path }
data =
Daten
object =
Objekt
files =
Dateien
clear =
Zurücksetzen
refresh-files =
Dateien aktualisieren
model =
Modell
revert =
Zurücksetzen
close =
Schließen
icon =
Symbol
path =
Pfad
title =
Titel
menu =
Menü
controls =
Steuerung
category =
Kategorie
map-id =
Karten-{ id }
author =
Autor
position =
Position
not-applicable =
k. A.
rt-api-required-base =
RTAPI wird benötigt für
no-description =
Keine Beschreibung angegeben.
no-thing-arg =
Kein(e) { $thing } angegeben.
expand-all =
Alle ausklappen
filetype =
Dateityp
filename =
Dateiname
collapse-all =
Alle einklappen
active =
Aktiv
inactive =
Inaktiv
enable =
Aktivieren
cancel =
Abbrechen
default =
Standard
disable =
Deaktivieren
enabled =
{ enable }t
disabled =
{ disable }t
reset =
Zurücksetzen
timers =
{ timer }
experimental-notice =
Hallo! Diese Funktion ist (größtenteils) experimentell. Einiges kann verwirrend sein und sie erfordert möglicherweise mehr Aufwand als weniger experimentelle Funktionen. Ich entschuldige mich für etwaige Probleme – melde dich gerne auf Discord. – Kat
name-empty =
Name leer.
no-trigger =
Keine Auslöseposition angegeben.
no-category =
Keine Kategorie angegeben.
map-id-wrong =
Karten-ID falsch.
no-positions =
Keine Markerpositionen angegeben.
validation-fail =
Validierung fehlgeschlagen aufgrund von:
filename-empty =
Kein Dateiname angegeben.
count =
Anzahl
actions =
Aktionen
module =
Modul
primary-window-toggle =
Taimi-Fenster ein-/ausblenden
timer-window-toggle =
Timer-Fenster ein-/ausblenden
marker-window-toggle =
Marker-Fenster ein-/ausblenden
pathing-window-toggle =
Pfad-Fenster ein-/ausblenden
pathing-render-toggle =
Pfadanzeige umschalten
pathing-render-minimap-toggle =
Minimap-Pfade umschalten
pathing-render-map-toggle =
Karten-Pfade umschalten
primary-window-toggle-text =
Taimi-Hauptfenster anzeigen/ausblenden
timer-key-trigger =
Timer-Tastenauslöser { $id }
timer-key-reset =
Timer zurücksetzen
config-tab =
Einstellungen
stock-imgui-progress-bar =
Standard-Imgui-Fortschrittsbalken
shadow =
Schatten
centre-text-after-icon =
Text nach Symbol zentrieren
imgui-notice =
Mit Strg+Klick auf ein Schieberegler-Element kann ein Wert direkt eingegeben werden. Nach der Eingabe bitte Enter drücken.
context-click-notice =
Rechtsklick für weitere Optionen
dpi-scaling =
DPI-Skalierung
dpi-notice =
Stelle sicher, dass dies mit der Einstellung {dpi-scaling} in den Grafikoptionen des Spiels übereinstimmt, damit Kartenelemente korrekt angezeigt werden.
marker-trigger =
Auslöseverhalten der Markerset-Position
marker-condition =
Verhaltensbedingung
autoplace-warning =
Wenn RTAPI nicht installiert ist, kann nicht erkannt werden, ob du Leutnant anstatt nur Kommandant bist.
nexus-quick-access =
Schnellzugriffs-Symbole
icon-style =
Symbolstil
icon-style-plain =
Einfach
icon-style-scanlines-1 =
Scanlinien
preferred-loader =
Loader-Einstellung
preferred-updater =
Update-Host-Einstellung
gh-api-token =
GitHub-API-Token
gh-api-token-notice =
Ratenlimit-Fehler beim Aktualisieren von Datenquellen können durch ein persönliches Token vermieden werden – nur angeben, wenn die Auswirkungen bekannt sind!
language =
Sprache
addonbinds =
Tastenkürzel
gamebinds =
Spielbindungen
keybind =
Tastenbindung
gamebind-notice =
Diese sollten den Steuerungseinstellungen im Spiel entsprechen. Bei installiertem arcdps-unofficial-extras können sie automatisch erkannt werden.
timers-window =
Begegnungs-Timer
markers-window =
Squad-Marker
pathing-window =
Pfadpakete
addon-uninstall-modal-title =
{ $source } deinstallieren?
addon-uninstall-modal-button =
Deinstallieren
addon-uninstall-modal-description =
Bitte Vorsicht! Der Ordner und sein gesamter Inhalt werden gelöscht.
delete-markerset-warning =
Bitte Vorsicht! Der Markerset-Eintrag in der Datei wird gelöscht.
overwrite-markerset =
Bitte Vorsicht! Der Markerset-Eintrag in der Datei wird überschrieben.
open-button =
{ $kind } öffnen
open-error =
{ error } beim Öffnen von { $kind }: { $path }
intro-to-data-sources =
Bitte das Repository aktualisieren, bevor nach Updates gesucht wird.
data-sources-tab =
Datenquellen
data-source-repo-update =
Quellen aktualisieren
data-source-repo-update-tooltip =
Das Upstream-Datenquellen-Repository abrufen, um herunterladbare Elemente anzuzeigen.
checking-for-updates =
Auf Updates prüfen...
downloading-update =
Update wird heruntergeladen...
check-for-updates =
Auf Updates prüfen
check-for-updates-tooltip =
Auf Updates für Datenquellen prüfen. Dies geschieht nicht automatisch, um die Entscheidung über Netzwerkanfragen zu respektieren.
checked-for-updates-last =
Zuletzt auf Updates geprüft um: { $time }
reload-data-sources =
Datenquellen neu laden
reload-data-sources-tooltip =
Elemente aus aktuell installierten Datenquellen neu laden. Nützlich, wenn Dateien manuell geändert wurden!
update-status =
Update-Status
version-installed =
Installierte Version: { $version }
version-not-installed =
Nicht installiert
update-unknown =
Update-Status unbekannt; auf Updates prüfen?
update-not-required =
Kein Update erforderlich; aktuell!
update-available =
Neue Version verfügbar: { $version }!
update-error =
{ error } beim Aktualisieren: { $error }!
download =
Herunterladen
install =
Installieren
attempt-update =
Trotzdem versuchen zu aktualisieren?
settings-unloaded =
Einstellungen wurden noch nicht geladen!
keybind-triggers =
Für tastenbasierte Timer-Auslöser bitte die entsprechenden Tasten in den Loader-Einstellungen belegen.
active-timer-phases =
Aktive Timer-Phasen
ecs-data =
ECS-{ data }
object-data =
{ object }-{ data }
object-kind =
{ object }-Typ
model-files =
{ model }-Dateien
textures =
Texturen: { $count }
alloc-size =
Zuweisungen: { $size }
d3d-textures =
D3D-Texturen: { $count }
reload-markers =
{ markers } neu laden
markers =
{ marker }
markers-place =
{ markers } platzieren
marker-set =
{ marker }-Set
marker-set-create =
{ marker-set } erstellen
marker-set-edit =
{ marker-set } bearbeiten
marker-set-delete =
{ marker-set } löschen
scaling-factor =
Skalierungsfaktor
current-scaling-factor =
Aktueller { scaling-factor }: ({ $x }, { $y })
current-scaling-factor-multiple =
Aktueller { scaling-factor } als Vielfaches von Fuß pro Kontinenteinheit: ({ $x }, { $y })
scaling-factor-reset =
Erkannten { scaling-factor } { reset }
no-file-associated =
Zugehörige Datei nicht gefunden
marker-type =
{ marker }-Typ
local-header =
Lokal (XYZ)
map-header =
Karte (XY)
screen-header =
Bildschirm (XY)
marker-not-on-screen =
Nicht auf dem Bildschirm
select-a-marker =
Bitte einen Marker auswählen, um ihn zu konfigurieren!
marker-filetype-explanation =
Es gibt drei Arten von Marker-Dateien: die Art, die mit dem BlishHUD-Kommandanten-Marker-Modul kommt (integriert), die Art, die für Community-Marker verwendet wird, und mein eigenes Format, das das Format pro Markerset in eine einzelne Datei pro Markerset umwandelt.
no-markers-for-map =
Keine Marker für die aktuelle Karte gefunden.
cant-place-markers =
Kann nicht platzieren
autoplacement-disable =
Automatische Platzierung deaktivieren
autoplacement-enable =
Automatische Platzierung aktivieren
clear-markers =
{ markers } { clear }
clear-spent-autoplace =
Verwendete automatische Platzierungen zurücksetzen
edit-markers =
Marker erstellen/bearbeiten
set-map-id =
Karten-ID auf aktuelle Karte setzen
current-squad-markers =
aktuelle Squad-Marker
take-squad-markers =
Von { current-squad-markers } übernehmen
cannot-take-squad-markers =
Kann nicht von { current-squad-markers } übernehmen; nicht in einem Squad.
rt-api-required-squad-markers =
{ rt-api-required-base } automatische Übernahme der Squad-Marker-Positionen.
no-position =
Keine Position angegeben.
trigger =
Auslöser: { $position }
position-get =
Aktuelle { position } ermitteln
set-manually =
Manuell setzen
manual-position =
Manuelle { position }
set-manually-save =
Manuelle { position } { save }
trigger-explanation =
Ein Auslöser für ein Markerset ist eine Kugel mit 15 m Radius, deren Mittelpunkt sich an der Auslöserposition befindet.
reload-timers =
{ timers } neu laden
source-arg =
Quelle: { $source }
source-adhoc =
Quelle: Ad-hoc
select-a-timer =
Bitte einen Timer auswählen, um ihn zu konfigurieren!
no-phases-active =
Keine Phasen aktiv, keine Timer laufen.
reset-timers =
{ timers } { reset }
pathing =
Pfade
trail =
Pfad
reload-packs =
Neu laden
unload-packs =
Alle entladen
filter-options =
Filteroptionen
searchbar-clear =
Suchleiste und Ergebnisse leeren.
show-filter =
Filteroptionen anzeigen
hide-filter =
Filteroptionen ausblenden
current-map =
Aktuelle Karte
ignore-root =
Wurzelstatus ignorieren
ignore-leaf =
Blattstatus ignorieren
ignore-branch =
Zweigstatus ignorieren
show-hidden =
Versteckte anzeigen
show-all =
Alle anzeigen
ignore-whitespace =
Leerzeichen ignorieren
case-insensitive =
Groß-/Kleinschreibung ignorieren
toggle =
Umschalten
pathing-config =
Pfadoptionen
pathing-config-enable =
{space}-Pfade (Experimentell)
pathing-config-minimap =
Minimap-Optionen
pathing-config-worldmap =
Kartenoptionen
pathing-config-trail-alpha =
Deckkraft
pathing-config-trail-alpha-minimap =
Minimap-Deckkraft
pathing-config-trail-alpha-worldmap =
Karten-Deckkraft
pathing-config-poi-alpha =
Billboard-Deckkraft
pathing-config-poi-alpha-minimap =
POI-Minimap-Deckkraft
pathing-config-poi-alpha-worldmap =
POI-Deckkraft
pathing-config-trail-scale =
Skalierung
pathing-config-trail-scale-minimap =
Minimap-Skalierung
pathing-config-trail-scale-worldmap =
Kartenskalierung
pathing-config-poi-scale =
Billboard-Größe
pathing-config-poi-scale-minimap =
POI-Minimap-Größe
pathing-config-poi-scale-worldmap =
POI-Größe
pathing-config-player-overlap-threshold =
In Spielernähe ausblenden
pathing-config-distance-fade-intensity =
Intensität
pathing-config-distance-max =
Entfernung
pathing-config-textured =
Texturierte Pfade
pathing-config-textured-minimap =
Texturierte Pfade
pathing-config-textured-worldmap =
Texturierte Pfade
pathing-config-camera-source =
Kameradatenquelle
pathing-config-advanced =
Erweiterte Einstellungen
pathing-config-trail-notice =
Pfad-Generierungseinstellungen erfordern möglicherweise einen Kartenwechsel oder Neu-Laden und funktionieren eventuell nicht wie erwartet.
pathing-config-trail-y-offset =
Vertikaler Versatz
pathing-config-trail-resolution =
Pfadauflösung
pathing-config-trail-width =
Basisbreite
pathing-config-goggles =
Röntgenbrille-Experiment
pathing-config-goggles-notice =
Aktuell ist dafür die Einstellung „Render-Sampling: Nativ" in den Grafikoptionen erforderlich.
pathing-config-festival-active =
{$festival} (aktiv)
pathing-config-reset-notice =
Rechtsklick auf einen Schieberegler, um ihn auf den Standardwert zurückzusetzen.
pathing-notice-space =
{space} wird für die Pfadfunktionalität benötigt.
render-unload =
Render entladen
render-reload =
Render neu laden
render-notice-gameplay =
Lade ins Spiel, um zu beginnen
render-notice-gameplay-initial =
Wähle einen Charakter, um zu beginnen
render-notice-error =
Fehler! Weitere Details im Log unter Nexus oder im Taimi-Addon-Ordner
packs-empty =
Keine Dateien geladen
packs-empty-notice =
Nach der Installation über den Tab „{ data-sources-tab }" oder manuellem Download sollte die Schaltfläche „Neu laden" sie erkennen!
superadventurefestival =
Super-Abenteuerkiste
lunarnewyear =
Chinesisches Neujahr
festivalofthefourwinds =
Festival der Vier Winde
dragonbash =
Drachenfest
UI_ShowHideUI =
UI anzeigen/ausblenden
Map_OpenClose =
Karte
Map_Recenter =
Neu zentrieren
gamebind-marker-arrow =
Pfeil
gamebind-marker-circle =
Kreis
gamebind-marker-heart =
Herz
gamebind-marker-square =
Viereck
gamebind-marker-star =
Stern
gamebind-marker-spiral =
Spirale
gamebind-marker-triangle =
Dreieck
gamebind-marker-object-suffix =
{" "}(Objektmarkierungen)
Squad_ClearAllLocationMarkers =
Alle Ortsmarkierungen entfernen
Squad_ClearAllObjectMarkers =
Alle Objektmarkierungen entfernen
Progress
Untranslated Fallbacks
discord-link =
auto-update =
Auto-update
always =
Always
ask =
Ask
never =
Never
update-allow =
Allow once
refresh =
Refresh
unspecified =
Unspecified
addon =
Addon
config-advanced =
Advanced Settings
update-revert-mainline =
Revert to mainline releases
update-revert-mainline-notice-nexus =
Select stable vs pre-release betas via Nexus settings
update-nexus-notice =
In-game updates require Nexus. Auto-update responsibility can be configured under extension settings in ArcDPS or Nexus.
update-nexus-provider-notice =
You can manage updates under the addon Configure options in Nexus, as well as { disable } the { preferred-updater } for manual control.
precise-markers =
Precise Markers
bind =
Bind
press-key =
press a key
api-tab =
API
api-notice =
An API key token allows you to opt in to personalized features such as hiding completed achievement markers. The `progression` and `characters` permissions are recommended.
api-token-label =
Token
api-setup-open =
Link Account
api-link =
api-status-setup =
Adding API key...
api-refresh =
Refresh...
api-refresh-achievements =
Achievements
api-refresh-raids =
Raid Clears
api-refresh-account =
Account
api-auto-update =
Automatic Updates
api-permissions =
Permissions
data-sources =
Data Sources
available =
Available
up-to-date =
Up to date!
multi-addon-host =
All
always-do-action =
Always do action
do-action-if-commander =
Do action if commander
do-action-if-lieutenant =
Do action if lieutenant or commander
never-do-action =
Never do action
open-markers-window =
Open the markers window
place-markers-automatically =
Place markers automatically
do-nothing =
Do nothing
pathing-config-filters =
Filters
pathing-config-api-bypass =
API bypass
pathing-config-api-bypass-notice =
Temporarily show completed achievements when replaying content with your friends
pathing-config-edge-feather-scale =
edge feather scale
pathing-config-corner-boundary-scale =
corner boundary scale
pathing-notice-mumblelink =
if you experience stuttering, try changing Vertical Sync under the in-game graphical settings
pathing-notice-rtapi-missing =
RTAPI is a separate addon that must be installed via Nexus
pathing-notice-rtapi =
if you experience stuttering, try changing Vertical Sync or switching to MumbleLink
mumblelink =
MumbleLink
rtapi =
Nexus RealTime API
Miscellaneous_Interact =
Interact
Map_ZoomIn =
Map Zoom +
Map_ZoomOut =
Map Zoom -
Map_FloorUp =
Map Floor +
Map_FloorDown =
Map Floor -
gamebind-marker-clear =
Clear Markers
(56 total)
en
376 keys
join-discord
discord-link
having-issues
height
font
okay
delete
copy
copy-arg
save
quit
delete-item
save-item
save-standalone
save-append
save-edit
save-edit-item
save-mode
error
remove
unknown
update
auto-update
always
ask
never
update-allow
unset
add
create-arg
not-create-arg
description
location
data
object
files
clear
refresh
refresh-files
model
revert
close
name
icon
path
title
menu
controls
id
category
id-arg
map-id
map-id-arg
author
position
position_cap
not-applicable
rt-api-required-base
rt-api-required
no-description
no-thing-arg
expand-all
filetype
filename
collapse-all
active
inactive
enable
cancel
default
disable
enabled
disabled
author-arg
reset
timer
timers
experimental-notice
name-empty
no-trigger
no-category
map-id-wrong
no-positions
validation-fail
filename-empty
count
actions
module
unspecified
addon
primary-window-toggle
context-menu-primary
timer-window-toggle
marker-window-toggle
pathing-window-toggle
pathing-render-toggle
pathing-render-minimap-toggle
pathing-render-map-toggle
primary-window-toggle-text
timer-key-trigger
timer-key-reset
config-tab
config-advanced
stock-imgui-progress-bar
shadow
centre-text-after-icon
imgui-notice
context-click-notice
dpi-scaling
dpi-notice
marker-trigger
marker-condition
autoplace-warning
nexus-quick-access
icon-style
icon-style-plain
icon-style-scanlines-1
preferred-loader
preferred-updater
update-revert-mainline
update-revert-mainline-notice-nexus
update-nexus-notice
update-nexus-provider-notice
gh-api-token
gh-api-token-notice
language
addonbinds
gamebinds
keybind
gamebind-notice
precise-markers
bind
press-key
api-tab
api-notice
api-token-label
api-setup-open
api-link
api-status-setup
api-refresh
api-refresh-achievements
api-refresh-raids
api-refresh-account
api-auto-update
api-permissions
primary-window
timers-window
markers-window
pathing-window
timer-window
marker-window
addon-uninstall-modal-title
addon-uninstall-modal-button
addon-uninstall-modal-description
delete-markerset-warning
overwrite-markerset
open-button
open-error
intro-to-data-sources
data-sources
data-sources-tab
data-source-repo-update
data-source-repo-update-tooltip
checking-for-updates
downloading-update
check-for-updates
check-for-updates-tooltip
checked-for-updates-last
reload-data-sources
reload-data-sources-tooltip
remote
update-status
version-installed
version-not-installed
update-unknown
update-not-required
update-available
update-error
download
install
attempt-update
settings-unloaded
available
up-to-date
info-tab
keybind-triggers
active-timer-phases
phase
engine
ecs-data
object-data
object-kind
model-files
vertices
textures
alloc-size
d3d-textures
size-frag
size-frag-mb
size-frag-kb
arcdps
arcdps-tab
nexus
multi-addon-host
reload-markers
marker-tab
pathing-tab
marker
markers
markers-place
marker-set
marker-set-create
marker-set-edit
marker-set-delete
scaling-factor
current-scaling-factor
current-scaling-factor-multiple
scaling-factor-reset
no-file-associated
markers-arg
marker-type
local-header
map-header
screen-header
marker-not-on-screen
select-a-marker
marker-filetype-explanation
no-markers-for-map
cant-place-markers
autoplacement-disable
autoplacement-enable
always-do-action
do-action-if-commander
do-action-if-lieutenant
never-do-action
open-markers-window
place-markers-automatically
do-nothing
clear-markers
clear-spent-autoplace
edit-markers
set-map-id
current-squad-markers
take-squad-markers
cannot-take-squad-markers
rt-api-required-squad-markers
no-position
trigger
position-plain
position-get
set-manually
manual-position
set-manually-save
trigger-explanation
reload-timers
timer-tab
source-arg
source-adhoc
select-a-timer
no-phases-active
reset-timers
pathing
trail
poi
space
reload-packs
unload-packs
filter-options
searchbar-clear
show-filter
hide-filter
current-map
ignore-root
ignore-leaf
ignore-branch
show-hidden
show-all
ignore-whitespace
case-insensitive
toggle
pathing-config
pathing-config-enable
pathing-config-minimap
pathing-config-worldmap
pathing-config-trail-alpha
pathing-config-trail-alpha-minimap
pathing-config-trail-alpha-worldmap
pathing-config-poi-alpha
pathing-config-poi-alpha-minimap
pathing-config-poi-alpha-worldmap
pathing-config-trail-scale
pathing-config-trail-scale-minimap
pathing-config-trail-scale-worldmap
pathing-config-poi-scale
pathing-config-poi-scale-minimap
pathing-config-poi-scale-worldmap
pathing-config-player-overlap-threshold
pathing-config-distance-fade-intensity
pathing-config-distance-max
pathing-config-textured
pathing-config-textured-minimap
pathing-config-textured-worldmap
pathing-config-map-open
pathing-config-camera-source
pathing-config-advanced
pathing-config-trail-notice
pathing-config-trail-y-offset
pathing-config-trail-resolution
pathing-config-trail-width
pathing-config-goggles
pathing-config-goggles-notice
pathing-config-filters
pathing-config-api-bypass
pathing-config-api-bypass-notice
pathing-config-festivals
pathing-config-festival-active
pathing-config-reset-notice
pathing-config-edge-feather-scale
pathing-config-corner-boundary-scale
pathing-notice-space
pathing-notice-mumblelink
pathing-notice-rtapi-missing
pathing-notice-rtapi
mumblelink
rtapi
render-unload
render-reload
render-notice-gameplay
render-notice-gameplay-initial
render-notice-error
packs-empty
packs-empty-notice
festival
halloween
wintersday
superadventurefestival
lunarnewyear
festivalofthefourwinds
dragonbash
Miscellaneous_Interact
UI_ShowHideUI
Map_OpenClose
Map_ZoomIn
Map_ZoomOut
Map_FloorUp
Map_FloorDown
Map_Recenter
gamebind-marker-arrow
gamebind-marker-circle
gamebind-marker-heart
gamebind-marker-square
gamebind-marker-star
gamebind-marker-spiral
gamebind-marker-triangle
gamebind-marker-x
gamebind-marker-clear
gamebind-marker-location-suffix
gamebind-marker-object-suffix
Squad_Location_Arrow
Squad_Location_Circle
Squad_Location_Heart
Squad_Location_Square
Squad_Location_Star
Squad_Location_Spiral
Squad_Location_Triangle
Squad_Location_X
Squad_Object_Arrow
Squad_Object_Circle
Squad_Object_Heart
Squad_Object_Square
Squad_Object_Star
Squad_Object_Spiral
Squad_Object_Triangle
Squad_Object_X
Squad_ClearAllLocationMarkers
Squad_ClearAllObjectMarkers
fr
339 keys
join-discord =
Rejoins le Discord
having-issues =
Si vous rencontrez des problèmes avec TaimiHUD, n'hésitez pas à nous contacter sur Discord ou via GitHub !
height =
Taille
font =
Police
delete =
Supprimer
copy =
Copier
copy-arg =
Copier { $arg }
save =
Sauvegarder
quit =
Quitter
save-standalone =
{ save } sous un nouveau fichier
save-append =
Ajouter à un fichier existant
save-edit =
{ save } les changements
save-mode =
Mode de sauvegarde
error =
Erreur
remove =
Supprimer
unknown =
Inconnu
update =
Mettre à jour
ask =
Demander
always =
Toujours
never =
Jamais
auto-update =
Mise à jour automatique
add =
Ajouter
create-arg =
Créer nouveau { $arg }
not-create-arg =
Utiliser { $arg } existant
location =
Emplacement: { $path }
data =
Donnée
object =
Objet
files =
Fichiers
clear =
Effacer
refresh-files =
Actualiser les fichiers
model =
Modèle
revert =
Annuler
close =
Fermer
name =
Nom
icon =
Icône
path =
Chemin
title =
Titre
controls =
Contrôles
category =
Catégorie
map-id =
Carte { id }
author =
Auteur.ice
rt-api-required-base =
RTAPI est requis pour
no-description =
Pas de description.
no-thing-arg =
Pas de { $thing } fourni.e.
expand-all =
Tout développer
filetype =
Type du Fichier
filename =
Nom du Fichier
collapse-all =
Tout réduire
active =
Actif.ve
inactive =
Inactif.ve
enable =
Activer
cancel =
Annuler
default =
Défaut
disable =
Désactiver
enabled =
Activé
disabled =
Désactivé
reset =
Réinitialiser
timer =
Minuteur
experimental-notice =
Salut! Cette fonctionnalité est (en grande partie) experimentale. Certaines choses peuvent être peu ou pas claires, et son utilisation peut nécessiter plus d'efforts que les fonctionnalités moins expérimentales. Je m'excuse pour tout problème que vous pourriez rencontrer ; n'hésitez pas à rejoindre le Discord pour demander de l'aide. - Kat
name-empty =
Nom vide.
no-trigger =
Pas de position d'activation fournie.
no-category =
Pas de catégorie fournie.
map-id-wrong =
ID de Carte incorrect.
no-positions =
Pas de position de marqueur fournie.
filename-empty =
Pas de nom de fichier fourni.
unspecified =
Non spécifié
addon =
Add-on
primary-window-toggle =
Activer/Désactiver Fenêtre Taimi
timer-window-toggle =
Activer/Désactiver Fenêtre Minuteur
marker-window-toggle =
Activer/Désactiver Fenêtre Marqueur
pathing-window-toggle =
Activer/Désactiver Fenêtre Pathing
pathing-render-toggle =
Activer/Désactiver rendu de chemins
pathing-render-minimap-toggle =
Activer/Désactiver rendu de chemins mini-carte
pathing-render-map-toggle =
Activer/Désactiver rendu de chemins carte
primary-window-toggle-text =
Afficher/cacher fenêtre principale taimi
timer-key-trigger =
Touche de déclenchement de minuteur { $id }
timer-key-reset =
Réinitialiser { timers }
config-tab =
Configuration
stock-imgui-progress-bar =
Barre de progression par défaut d'ImGui
shadow =
Ombrage
centre-text-after-icon =
Centrer texte après icône
imgui-notice =
Vous pouvez Ctrl+Clic gauche sur les curseurs, ou autre, pour directement entrer une valeur manuellement. N'oubliez pas d'appuyer sur Entrée pour confirmer la valeur.
context-click-notice =
Clic droit pour plus d'options
dpi-scaling =
Échelle DPI
dpi-notice =
Veiller à ce que ceci corresponde à la valeur "{dpi-scaling}" dans les options graphiques du jeu afin que les éléments de la carte s'affichent correctement.
marker-trigger =
Comportement du déclencheur à la position de l'ensemble de marqueurs
marker-condition =
Condition du déclenchement
autoplace-warning =
Si vous n'avez pas RTAPI d'installé, nous ne pourront pas vérifier si vous êtes commandant ou juste lieutenant.
nexus-quick-access =
Icônes d'accès rapide
icon-style =
Style d'icônes
icon-style-plain =
Simple
icon-style-scanlines-1 =
Lignes de balayage
preferred-loader =
Préférence du chargeur
gh-api-token =
Token d'API GitHub
gh-api-token-notice =
Les erreurs liées aux limites de requêtes ("Rate Limit") lors de la mise à jour des sources de données peuvent être évitées en configurant un jeton personel - ne le faites que si vous comprenez les implications de cette action !
language =
Langue
addonbinds =
Raccourcis
gamebinds =
Raccourcis clavier du jeu
keybind =
Raccourci clavier
gamebind-notice =
Configurez les raccourcis ici pour qu'ils correspondent aux raccourcis du jeu. La détection des raccourcis du jeu peut être automatique si arcdps-unofficial-extras est installé.
precise-markers =
Marqueurs précis
bind =
Associer
press-key =
appuyez sur une touche
timers-window =
Minuteurs de combat de boss
markers-window =
Marqueurs d'escouade
pathing-window =
Ensembles de chemins
addon-uninstall-modal-title =
Désinstaller { $source } ?
addon-uninstall-modal-button =
Désinstaller
addon-uninstall-modal-description =
Attention! Ceci supprimera le dossier et tout son contenu.
delete-markerset-warning =
Attention! Ceci supprimera l'entrée du marqueur dans le fichier.
overwrite-markerset =
Attention! Ceci remplacera l'entrée du marqueur dans le fichier.
open-button =
Ouvrir { $kind }
open-error =
{ error } en ouvrant { $kind }: { $path }
intro-to-data-sources =
Veillez à rafraîchir le répertoire avant de vérifier les mises à jour.
data-sources =
Sources de données
data-source-repo-update =
Rafraîchir le répertoire des sources
data-source-repo-update-tooltip =
Récupérer le répertoire des sources de données pour voir les éléments téléchargeables.
checking-for-updates =
Vérification des mises à jour...
downloading-update =
Téléchargement de la mise à jour...
check-for-updates =
Vérifier les mises à jour
check-for-updates-tooltip =
Vérifier les mises à jour de toutes les sources de données. Nous ne le faisons pas automatiquement pour respecter votre choix de faire des requêtes externes ou non.
checked-for-updates-last =
Dernière vérification des mises à jour: { $time }
reload-data-sources =
Rafraichîr les sources de données
reload-data-sources-tooltip =
Rechargez les éléments à partir des sources de données actuellement installées. Utile si vous les avez modifiés !
remote =
Distant
update-status =
Status de mise à jour
version-installed =
Version installée: { $version }
version-not-installed =
Pas installé
update-unknown =
Status de mise à jour inconnu; vérifier ?
update-not-required =
Pas de mise à jour ; déjà à jour !
update-available =
Nouvelle version disponible : { $version } !
update-error =
{ error } en mettant à jour: { $error } !
download =
Télécharger
install =
Installer
attempt-update =
Essayer quand même de mettre à jour ?
settings-unloaded =
Les paramètres n'ont pas encore été chargés !
available =
Disponible
up-to-date =
À jour !
keybind-triggers =
Si vous avez besoin de déclencheurs de minuterie activés par raccourcis clavier, veuillez associer les touches appropriées dans les paramètres du chargeur.
active-timer-phases =
Phases de minuteur actives
engine =
Moteur
object-data =
{ data } d'{ object }
object-kind =
Type d'{ object }
model-files =
{ model } Fichiers
d3d-textures =
Textures D3D: { $count }
size-frag-mb =
{ $size } Mo
size-frag-kb =
{ $size } Ko
reload-markers =
Recharger { markers }
marker =
Marqueur
markers-place =
Placer { markers }
marker-set =
Ensemble de { marker }s
marker-set-create =
Créer { marker-set }
marker-set-edit =
Modifier { marker-set }
marker-set-delete =
Supprimer { marker-set }
scaling-factor =
facteur d'échelle
current-scaling-factor =
{ scaling-factor } actuel: ({ $x }, { $y })
current-scaling-factor-multiple =
{ scaling-factor } actuel en multiples de pieds par unité continentale : ({ $x }, { $y })
scaling-factor-reset =
{ reset } le { scaling-factor } détecté
no-file-associated =
Fichier associé introuvable
marker-type =
Type de { marker }
local-header =
(XYZ) Local
map-header =
(XY) Carte
screen-header =
(XY) Écran
marker-not-on-screen =
Pas sur l'écran
select-a-marker =
Veuillez sélectionner un marqueur à configurer!
no-markers-for-map =
Pas de marqueurs trouvés pour la carte actuelle.
cant-place-markers =
Impossible à placer
autoplacement-disable =
Désactiver placement automatique
autoplacement-enable =
Activer placement automatique
always-do-action =
Toujours faire l'action
do-action-if-commander =
Faire l'action si commandant
do-action-if-lieutenant =
Faire l'action si lieutenant ou commandant
never-do-action =
Jamais faire l'action
open-markers-window =
Ouvrir la fenêtre des marqueurs
place-markers-automatically =
Placer les marqueurs automatiquement
do-nothing =
Ne rien faire
edit-markers =
Créer/modifier marqueurs
set-map-id =
Définir ID de carte à (sur?) la carte actuelle
current-squad-markers =
marqueurs d'escouade actuels
take-squad-markers =
Prendre de { current-squad-markers }
cannot-take-squad-markers =
Impossible de prendre de { current-squad-markers }; pas dans une escouade.
rt-api-required-squad-markers =
{ rt-api-required-base } prendre les positions des marqueurs automatiquement.
no-position =
Pas de position fournie.
trigger =
Déclencheur: { $position }
position-get =
Récupérer { position } actuelle
set-manually =
Définir manuellement
manual-position =
{ position } manuelle
set-manually-save =
{ save } { position } manuelle
trigger-explanation =
Un déclencheur pour un ensemble de marqueurs est une sphère d'un rayon de 15m avec comme centre la position du déclencheur.
reload-timers =
Rafraîchir { timers }
select-a-timer =
Veuillez sélectionner un minuteur à configurer !
no-phases-active =
Aucune phase active, aucun minuteur en cours.
reload-packs =
Rafraîchir
unload-packs =
Tout décharger
filter-options =
Options de filtrage
searchbar-clear =
Effacher la barre de recherche et les résultats.
show-filter =
Afficher les options de filtrage
hide-filter =
Cacher les options de filtrage
current-map =
Carte actuelle
show-hidden =
Afficher cachés
show-all =
Tout afficher
ignore-whitespace =
Ignorer espaces
case-insensitive =
Ignorer la casse
toggle =
Activer/Désactiver
pathing-config =
Paramètres Pathing
pathing-config-enable =
{space} Pathing (Expérimental)
pathing-config-minimap =
Paramètres Mini-carte
pathing-config-worldmap =
Paramètres Carte
pathing-config-trail-alpha =
Opacité
pathing-config-trail-alpha-minimap =
Opacité Mini-carte
pathing-config-trail-alpha-worldmap =
Opacité Carte
pathing-config-poi-alpha =
Opacité Panneau d'Affichage
pathing-config-poi-alpha-minimap =
Opacité POI Mini-carte
pathing-config-poi-alpha-worldmap =
Opacité POI
pathing-config-trail-scale =
Échelle
pathing-config-trail-scale-minimap =
Échelle Mini-carte
pathing-config-trail-scale-worldmap =
Échelle Carte
pathing-config-poi-scale =
Taille Panneau d'Affichage
pathing-config-poi-scale-minimap =
Taille POI Mini-carte
pathing-config-poi-scale-worldmap =
Taille POI
pathing-config-player-overlap-threshold =
Estomper près du personnage
pathing-config-distance-fade-intensity =
Intensité
pathing-config-textured =
Chemins texturés
pathing-config-textured-minimap =
Chemins texturés
pathing-config-textured-worldmap =
Chemins texturés
pathing-config-camera-source =
Source de Données Caméra
pathing-config-advanced =
Paramètres avancés
pathing-config-trail-notice =
Les paramètres de génération des chemins peuvent nécessiter un changement ou un rechargement de la carte pour prendre effet, et peuvent ne pas fonctionner comme prévu.
pathing-config-trail-y-offset =
Décalage Vertical
pathing-config-trail-resolution =
Résolution des { trail }
pathing-config-trail-width =
Largeur de base
pathing-config-goggles =
Expérience Lunettes Rayons X
pathing-config-goggles-notice =
Ceci nécessite de configurer l'échantillonage du rendu sur Native dans les Options graphiques.
pathing-config-festival-active =
{$festival} (actif)
pathing-config-reset-notice =
Clic-droit sur n'importe quel curseur pour rétablir sa valeur par défaut.
pathing-config-edge-feather-scale =
échelle de lissage des bords
pathing-config-corner-boundary-scale =
échelle de délimitation d'angle
pathing-notice-space =
{space} est requis (for pathing functionality).
pathing-notice-mumblelink =
si vous remarquez des ralentissements dans le jeu, essayez de modifier le paramètre Synchronisation verticale dans les paramètres graphiques du jeu
pathing-notice-rtapi-missing =
RTAPI est un addon séparé qui doit être installé via Nexus
pathing-notice-rtapi =
si vous remarquez des ralentissements dans le jeu, essayez de changer la Synchronisation Verticale ou utilisez MumbleLink
render-unload =
Activer Rendu
render-reload =
Recharger Rendu
render-notice-gameplay =
Chargez dans le jeu pour commencer
render-notice-gameplay-initial =
Choisissez un personnage pour commencer
render-notice-error =
Erreur! Consultez le fichier journal dans le dossier de Nexus ou Taimi pour plus de détails
packs-empty =
Pas de fichiers chargés.
packs-empty-notice =
Une fois installés depuis l'onglet { data-sources-tab } ou manuellement, le bouton "Recharger" devrait les détecter !
wintersday =
Hivernel
lunarnewyear =
Nouvel An Lunaire
festivalofthefourwinds =
Festival des Quatre Vents
dragonbash =
Foire du Dragon
UI_ShowHideUI =
Masquer l'IU
Map_OpenClose =
Carte
Map_Recenter =
Recentrer
gamebind-marker-arrow =
Flèche
gamebind-marker-circle =
Cercle
gamebind-marker-heart =
Cœur
gamebind-marker-square =
Carré
gamebind-marker-star =
Étoile
gamebind-marker-spiral =
Spirale
gamebind-marker-clear =
Effacer tous les marqueurs
gamebind-marker-object-suffix =
{" "}(d'objet)
Progress
Untranslated Fallbacks
discord-link =
update-allow =
Allow once
unset =
Unset
refresh =
Refresh
count =
Count
config-advanced =
Advanced Settings
preferred-updater =
Update Host Preference
update-revert-mainline =
Revert to mainline releases
update-revert-mainline-notice-nexus =
Select stable vs pre-release betas via Nexus settings
update-nexus-notice =
In-game updates require Nexus. Auto-update responsibility can be configured under extension settings in ArcDPS or Nexus.
update-nexus-provider-notice =
You can manage updates under the addon Configure options in Nexus, as well as { disable } the { preferred-updater } for manual control.
api-tab =
API
api-notice =
An API key token allows you to opt in to personalized features such as hiding completed achievement markers. The `progression` and `characters` permissions are recommended.
api-token-label =
Token
api-setup-open =
Link Account
api-link =
api-status-setup =
Adding API key...
api-refresh =
Refresh...
api-refresh-achievements =
Achievements
api-refresh-raids =
Raid Clears
api-refresh-account =
Account
api-auto-update =
Automatic Updates
api-permissions =
Permissions
multi-addon-host =
All
marker-filetype-explanation =
There are three kinds of markers file, there is the kind that
comes with the BlishHUD Commander's Markers module (integrated), there is the kind that they use to ship Community Markers and then there is my own format, which takes the per marker set format and makes it a single file per marker set.clear-spent-autoplace =
Reset spent auto-placement
ignore-root =
Ignore root state
ignore-leaf =
Ignore leaf state
ignore-branch =
Ignore branch state
pathing-config-filters =
Filters
pathing-config-api-bypass =
API bypass
pathing-config-api-bypass-notice =
Temporarily show completed achievements when replaying content with your friends
Miscellaneous_Interact =
Interact
Map_ZoomIn =
Map Zoom +
Map_ZoomOut =
Map Zoom -
Map_FloorUp =
Map Floor +
Map_FloorDown =
Map Floor -
(37 total)
pt-BR
314 keys
join-discord =
Junte-se ao nosso Discord
discord-link =
having-issues =
Caso tenha problemas com o TaimiHUD, entre em contato pelo Discord ou GitHub Issues!
height =
Altura
font =
Fonte
delete =
Excluir
copy =
Copiar
copy-arg =
{ copy } { $arg }
save =
Salvar
quit =
Sair
save-standalone =
{ save } como um novo arquivo
save-append =
Anexar a um arquivo existente
save-edit =
{ save } alterações
save-edit-item =
{ save-edit } em "{ $item }"?
save-mode =
Modo de salvamento
error =
Erro
remove =
Remover
unknown =
Desconhecido
update =
Atualizar
auto-update =
Atualização automática
always =
Sempre
ask =
Perguntar
never =
Nunca
unset =
Não definido
add =
Adicionar
create-arg =
Criar novo { $arg }
not-create-arg =
Use { $arg } existente
description =
Descrição
location =
Localização: { $path }
data =
Dados
object =
Objeto
files =
Arquivos
clear =
Limpar
refresh-files =
Atualizar arquivos
model =
Modelo
revert =
Reverter
close =
Fechar
name =
Nome
icon =
Ícone
path =
Caminho
title =
Título
controls =
Controles
category =
Categoria
map-id =
Mapa { id }
author =
Autor(a)
position =
posição
position_cap =
Posição
rt-api-required-base =
RTAPI é necessário para
no-description =
Nenhuma descrição fornecida.
no-thing-arg =
Nenhum { $thing } fornecido.
expand-all =
Expandir Tudo
filetype =
Tipo do Arquivo
filename =
Nome do Arquivo
collapse-all =
Recolher Tudo
active =
Ativo
inactive =
Inativo
enable =
Habilitar
cancel =
Cancelar
default =
Padrão
disable =
Desativar
enabled =
Habilitado #TODO: idk if there is a better way to do past tense in FluentProject
disabled =
Desativado #TODO: idk if there is a better way to do past tense in FluentProject
reset =
Reiniciar
timer =
Temporizador
timers =
{ timer }es
experimental-notice =
Olá! Este recurso é (em sua maior parte) experimental. Algumas coisas podem ser confusas e podem exigir mais raciocínio e esforço para serem usadas do que os recursos menos experimentais. Peço desculpas por quaisquer problemas que você tenha; sinta-se à vontade para entrar em contato no Discord. - Kat
name-empty =
Nome vazio.
no-trigger =
Nenhuma posição de gatilho fornecida.
no-category =
Nenhuma categoria fornecida.
map-id-wrong =
ID do mapa incorreta.
no-positions =
Nenhuma posição de marcador foi fornecida.
validation-fail =
A validação falhou devido a:
filename-empty =
Nenhum nome de arquivo fornecido.
count =
Contagem #TODO: context?
actions =
Ações
module =
Módulo
unspecified =
Não especificado
addon =
Extensão #TODO: should I keep it in english?
primary-window-toggle =
Ativar/Desativar a janela da Taimi
timer-window-toggle =
Ativar/Desativar a janela do { timer }
marker-window-toggle =
Ativar/Desativar a janela do Marcador
pathing-window-toggle =
Ativar/Desativar a janela de Percurso
pathing-render-toggle =
Ativar/Desativar a renderização de Percurso
pathing-render-minimap-toggle =
Ativar/Desativar o percurso no minimapa
pathing-render-map-toggle =
Ativar/Desativar o percurso no mapa
primary-window-toggle-text =
Mostrar/ocultar janela principal da Taimi
timer-key-trigger =
Gatilho de tecla do temporizador { $id }
timer-key-reset =
Reiniciar { timers }
config-tab =
Configuração
stock-imgui-progress-bar =
Barra de progresso padrão do Imgui
shadow =
Sombra
centre-text-after-icon =
Centralizar o texto após o ícone
imgui-notice =
Você pode clicar com a tecla Control pressionada em um elemento de controle deslizante, ou similar, para inserir dados diretamente nele. Lembre-se de pressionar Enter após inserir o valor.
context-click-notice =
Clique com o botão direito para ver mais opções
dpi-scaling =
Dimensionamento de DPI #TODO: or just Escala
dpi-notice =
Certifique-se de que essa configuração corresponda à configuração de "{dpi-scaling}" nas Opções Gráficas do jogo para que os elementos do mapa sejam exibidos corretamente.
marker-trigger =
Comportamento de ativação da posição do marcador
marker-condition =
Condição comportamental
autoplace-warning =
Caso você não tenha o RTAPI instalado, não conseguiremos detectar se você é um tenente em vez de um comandante.
nexus-quick-access =
Ícones de acesso rápido
icon-style =
Estilo de ícone
icon-style-plain =
Plano
icon-style-scanlines-1 =
Linhas de varredura
preferred-loader =
Preferência do carregador
preferred-updater =
Atualizar preferências do host
gh-api-token =
Token da API do GitHub
gh-api-token-notice =
Erros de limite de taxa ao atualizar fontes de dados podem ser evitados configurando um token personalizado - forneça-o somente se você entender as implicações disso!
language =
Idioma
addonbinds =
Atalhos
gamebinds =
Atalhos de teclado do jogo
keybind =
Atalhos de teclado
gamebind-notice =
Configure essas opções para corresponder às suas configurações de controles no jogo. Elas podem ser detectadas automaticamente quando o pacote arcdps-unofficial-extras estiver instalado.
precise-markers =
Marcadores precisos #TODO: or "Marcadores de Precisão", I would need context for this
timers-window =
{ timers } de Encontro
markers-window =
Marcadores de Esquadrão
pathing-window =
Pacotes de Percursos
addon-uninstall-modal-title =
Desinstalar { $source }?
addon-uninstall-modal-button =
Desinstalar
addon-uninstall-modal-description =
Por favor, tenha cuidado! Isso apagará a pasta e tudo o que ela contém.
delete-markerset-warning =
Atenção! Isso excluirá o registro do conjunto de marcadores no arquivo.
overwrite-markerset =
Atenção! Isso sobrescreverá o registro do conjunto de marcadores no arquivo.
open-button =
Abrir { $kind }
open-error =
{ error } ao abrir { $kind }: { $path }
intro-to-data-sources =
Certifique-se de atualizar o repositório antes de verificar se há atualizações.
data-sources =
Fontes de dados
data-source-repo-update =
Atualizar fontes
data-source-repo-update-tooltip =
Recupere o repositório de fontes de dados para visualizar os itens disponíveis para download.
checking-for-updates =
Verificando atualizações...
downloading-update =
Baixando atualização...
check-for-updates =
Verifique se há atualizações
check-for-updates-tooltip =
Verifique se há atualizações em todas as fontes de dados. Não fazemos isso automaticamente para respeitar sua escolha sobre se deseja ou não fazer solicitações de rede.
checked-for-updates-last =
Última verificação de atualizações em: { $time }
reload-data-sources =
Recarregar fontes de dados
reload-data-sources-tooltip =
Recarrega itens das fontes de dados atualmente instaladas. Útil se você tiver alterado os arquivos dentro delas!
remote =
Remoto #TODO: there might be a better translation here depending on the context
update-status =
Atualizar status
version-installed =
Versão instalada: { $version }
version-not-installed =
Não instalado
update-unknown =
Status da atualização desconhecido; verificar se há atualizações?
update-not-required =
Atualização não necessária; está atualizado!
update-available =
Nova versão disponível: { $version }!
update-error =
{ error } ao atualizar: { $error }!
install =
Instalar
attempt-update =
Tentar atualizar mesmo assim?
settings-unloaded =
As configurações ainda não foram carregadas!
available =
Disponível
up-to-date =
Atualizado!
info-tab =
Informações
keybind-triggers =
Se você precisar de gatilhos de temporizador baseados em atalhos de teclado, configure as teclas apropriadas nas configurações do carregador.
active-timer-phases =
Fases de temporizador ativas
phase =
Fase
engine =
Motor
ecs-data =
{ data } do ECS
object-data =
{ data } do { object }
object-kind =
Tipo de { object }
model-files =
Arquivos de { model }
vertices =
Vértices
textures =
Texturas: { $count }
alloc-size =
Alocações: { $size }
d3d-textures =
Texturas do D3D: { $count }
reload-markers =
Recarregar { markers }
marker =
Marcador
markers =
{ marker }es
markers-place =
{ markers } de posição
marker-set =
Conjunto de { markers }
marker-set-create =
Criar { marker-set }
marker-set-edit =
Editar { marker-set }
marker-set-delete =
Excluir { marker-set }
scaling-factor =
fator de escala
current-scaling-factor =
{ scaling-factor } atual: ({ $x }, { $y })
current-scaling-factor-multiple =
{ scaling-factor } atual como um múltiplo de pés por unidade continental: ({ $x }, { $y })
scaling-factor-reset =
{ reset } a { scaling-factor } detectada
no-file-associated =
Não foi possível encontrar o arquivo associado.
marker-type =
Tipo do { marker }
map-header =
Mapa (XY)
screen-header =
Tela (XY)
marker-not-on-screen =
Não está na tela
select-a-marker =
Por favor, selecione um marcador para configurar!
marker-filetype-explanation =
Existem três tipos de arquivos de marcadores: há o tipo que
vem com o módulo Commander's Markers do BlishHUD (integrado), há o tipo que eles usam para distribuir os Community Markers e há meu próprio formato, que pega o formato de conjunto de marcadores e o transforma em um único arquivo por conjunto de marcadores.no-markers-for-map =
Nenhum marcador encontrado para o mapa atual.
cant-place-markers =
Impossível de posicionar
autoplacement-disable =
Desativar posicionamento automático
autoplacement-enable =
Ativar posicionamento automático
always-do-action =
Sempre aja
do-action-if-commander =
Execute a ação se for o comandante
do-action-if-lieutenant =
Execute a ação se for tenente ou comandante
never-do-action =
Nunca faça nada
open-markers-window =
Abra a janela de marcadores
place-markers-automatically =
Posicionar marcadores automaticamente
do-nothing =
Não faça nada
clear-spent-autoplace =
Redefinir posicionamento automático gasto
edit-markers =
Criar/editar marcadores
set-map-id =
Defina o ID do mapa para o mapa atual
current-squad-markers =
marcadores de esquadrão atuais
take-squad-markers =
Extraia dos { current-squad-markers }
cannot-take-squad-markers =
Não é possível extrair dos { current-squad-markers }; não está em um esquadrão.
rt-api-required-squad-markers =
{ rt-api-required-base } extração automática da localização dos marcadores de esquadrão.
no-position =
Nenhuma posição informada.
trigger =
Acionar: { $position }
position-get =
Obtenha a { position } atual
set-manually =
Configurar manualmente
manual-position =
{ position } manual
set-manually-save =
{ save } { position } manual
trigger-explanation =
Um gatilho para um conjunto de marcadores é uma esfera com raio de 15 metros, centrada no local do gatilho.
reload-timers =
Recarregar { timers }
source-arg =
Fonte: { $source }
source-adhoc =
Fonte: Ad-hoc
select-a-timer =
Por favor, selecione um temporizador para configurar!
no-phases-active =
Nenhuma fase está ativa no momento, nenhum temporizador está em execução.
pathing =
Percurso
trail =
Trilha
poi =
Ponto de interesse #TODO: that I can't remember we don't have a acronym for POI in pt-br
reload-packs =
Recarregar
unload-packs =
Descarregar tudo
filter-options =
Opções de filtro
searchbar-clear =
Limpe a barra de pesquisa e os resultados.
show-filter =
Mostrar opções de filtro
hide-filter =
Ocultar opções de filtro
current-map =
Mapa atual
ignore-root =
Ignorar estado raiz #TODO: root, leaf, branch are very much enginnering terms which usually we don't translate, so I went with literal translation for now, maybe there is a better option
ignore-leaf =
Ignorar estado da folha
ignore-branch =
Ignorar estado do ramo
show-hidden =
Mostrar oculto
show-all =
Mostrar tudo
ignore-whitespace =
Ignore os espaços em branco
case-insensitive =
Não diferencia maiúsculas de minúsculas
toggle =
Ativar/Desativar
pathing-config =
Opções de percurso
pathing-config-enable =
{space} Percurso (Experimental)
pathing-config-minimap =
Opções do minimapa
pathing-config-worldmap =
Opções do mapa
pathing-config-trail-alpha =
Opacidade
pathing-config-trail-alpha-minimap =
Opacidade do minimapa
pathing-config-trail-alpha-worldmap =
Opacidade do mapa
pathing-config-poi-alpha =
Opacidade do painel de exibição
pathing-config-poi-alpha-minimap =
Opacidade dos pontos de interesse no minimapa
pathing-config-poi-alpha-worldmap =
Opacidade dos pontos de interesse
pathing-config-trail-scale =
Escala
pathing-config-trail-scale-minimap =
Escala do minimapa
pathing-config-trail-scale-worldmap =
Escala do mapa
pathing-config-poi-scale =
Tamanho do painel de exibição
pathing-config-poi-scale-minimap =
Tamanho dos pontos de interesse no minimapa
pathing-config-poi-scale-worldmap =
Tamanho dos pontos de interesse
pathing-config-player-overlap-threshold =
Desvanecer perto do jogador
pathing-config-distance-fade-intensity =
Intensidade
pathing-config-distance-max =
Distância
pathing-config-textured =
Trilhas texturizadas
pathing-config-textured-minimap =
Trilhas texturizadas
pathing-config-textured-worldmap =
Trilhas texturizadas
pathing-config-camera-source =
Fonte de dados da câmera
pathing-config-advanced =
Configurações avançadas
pathing-config-trail-notice =
As configurações de geração de trilhas podem exigir uma alteração ou recarga do mapa para entrarem em vigor e podem não funcionar como você espera.
pathing-config-trail-y-offset =
Deslocamento vertical
pathing-config-trail-resolution =
Resolução da Trilha
pathing-config-trail-width =
Largura Padrão #TODO: base as in default or initial?
pathing-config-goggles =
Experimento: Óculos de raios X
pathing-config-goggles-notice =
Atualmente, isso requer que você defina a Amostragem de Renderização como Nativa nas Opções Gráficas.
pathing-config-festivals =
Festivais
pathing-config-festival-active =
{$festival} (ativo)
pathing-config-reset-notice =
Clique com o botão direito em qualquer controle deslizante abaixo para restaurar sua configuração padrão.
pathing-config-edge-feather-scale =
escala de suavização de borda
pathing-config-corner-boudary-scale =
escala do limite do canto
pathing-notice-space =
{space} é necessário para a funcionalidade de percurso.
pathing-notice-mumblelink =
se você estiver enfrentando travamentos, tente alterar a Sincronização Vertical nas configurações gráficas do jogo
pathing-notice-rtapi-missing =
RTAPI é uma extensão separada que deve ser instalada via Nexus.
pathing-notice-rtapi =
se você estiver enfrentando problemas de travamento, tente alterar a Sincronização Vertical ou mudar para o MumbleLink
render-unload =
Descarregar Renderização
render-reload =
Recarregar Renderização
render-notice-gameplay =
Faça login no jogo para começar
render-notice-gameplay-initial =
Selecione um personagem para começar
render-notice-error =
Erro! Consulte o log na pasta de addon do Nexus ou do Taimi para obter mais detalhes
packs-empty =
Nenhum arquivo carregado
packs-empty-notice =
Depois de instalados a partir da aba { data-sources-tab } ou baixados manualmente, o botão "Recarregar" deverá detectá-los!
Progress
Untranslated Fallbacks
update-allow =
Allow once
refresh =
Refresh
config-advanced =
Advanced Settings
update-revert-mainline =
Revert to mainline releases
update-revert-mainline-notice-nexus =
Select stable vs pre-release betas via Nexus settings
update-nexus-notice =
In-game updates require Nexus. Auto-update responsibility can be configured under extension settings in ArcDPS or Nexus.
update-nexus-provider-notice =
You can manage updates under the addon Configure options in Nexus, as well as { disable } the { preferred-updater } for manual control.
bind =
Bind
press-key =
press a key
api-tab =
API
api-notice =
An API key token allows you to opt in to personalized features such as hiding completed achievement markers. The `progression` and `characters` permissions are recommended.
api-token-label =
Token
api-setup-open =
Link Account
api-link =
api-status-setup =
Adding API key...
api-refresh =
Refresh...
api-refresh-achievements =
Achievements
api-refresh-raids =
Raid Clears
api-refresh-account =
Account
api-auto-update =
Automatic Updates
api-permissions =
Permissions
multi-addon-host =
All
pathing-config-filters =
Filters
pathing-config-api-bypass =
API bypass
pathing-config-api-bypass-notice =
Temporarily show completed achievements when replaying content with your friends
pathing-config-corner-boundary-scale =
corner boundary scale
Miscellaneous_Interact =
Interact
UI_ShowHideUI =
Hide UI
Map_OpenClose =
Map Open
Map_ZoomIn =
Map Zoom +
Map_ZoomOut =
Map Zoom -
Map_FloorUp =
Map Floor +
Map_FloorDown =
Map Floor -
Map_Recenter =
Map Recenter
gamebind-marker-arrow =
Arrow
gamebind-marker-circle =
Circle
gamebind-marker-heart =
Heart
gamebind-marker-square =
Square
gamebind-marker-star =
Star
gamebind-marker-spiral =
Spiral
gamebind-marker-triangle =
Triangle
gamebind-marker-x =
X
gamebind-marker-clear =
Clear Markers
gamebind-marker-location-suffix =
{""}
gamebind-marker-object-suffix =
{" "}(Target)
Squad_Location_Arrow =
{gamebind-marker-arrow}{gamebind-marker-location-suffix}
Squad_Location_Circle =
{gamebind-marker-circle}{gamebind-marker-location-suffix}
Squad_Location_Heart =
{gamebind-marker-heart}{gamebind-marker-location-suffix}
Squad_Location_Square =
{gamebind-marker-square}{gamebind-marker-location-suffix}
Squad_Location_Star =
{gamebind-marker-star}{gamebind-marker-location-suffix}
Squad_Location_Spiral =
{gamebind-marker-spiral}{gamebind-marker-location-suffix}
Squad_Location_Triangle =
{gamebind-marker-triangle}{gamebind-marker-location-suffix}
Squad_Location_X =
{gamebind-marker-x}{gamebind-marker-location-suffix}
Squad_Object_Arrow =
{gamebind-marker-arrow}{gamebind-marker-object-suffix}
Squad_Object_Circle =
{gamebind-marker-circle}{gamebind-marker-object-suffix}
Squad_Object_Heart =
{gamebind-marker-heart}{gamebind-marker-object-suffix}
Squad_Object_Square =
{gamebind-marker-square}{gamebind-marker-object-suffix}
Squad_Object_Star =
{gamebind-marker-star}{gamebind-marker-object-suffix}
Squad_Object_Spiral =
{gamebind-marker-spiral}{gamebind-marker-object-suffix}
Squad_Object_Triangle =
{gamebind-marker-triangle}{gamebind-marker-object-suffix}
Squad_Object_X =
{gamebind-marker-x}{gamebind-marker-object-suffix}
Squad_ClearAllLocationMarkers =
{gamebind-marker-clear}{gamebind-marker-location-suffix}
Squad_ClearAllObjectMarkers =
{gamebind-marker-clear}{gamebind-marker-object-suffix}
(63 total)